Realities @SalfordUni

The University of Salford has a long history of working with alternate realities technology, spanning virtual reality, augmented reality, mixed reality, and immersive environments. Find below a snapshot of our portfolio and services.

A Film made by students on the BA in Television and Radio programme
 
 

THINK LAb

Over 2 days, the University put together an esport expo within Manchester Science Festival showing people everything from traditional forms of esport competition to virtual reality experiences, which show the future of esports.

Projects


health

Professor David Roberts has XX

Watch Professor Robin Bargar explain how Salford approaches industry collaboration.

Science

Many scientists at Salford have been working with VR for XX years.

Projects


film

The School of Arts and Media work in VR

Watch the first keynote talk from the "eSports and the Future of Sport" event held on 2nd November at our MediaCityUK campus. This talk features Chester King, CEO of International eGames Group.

SPORT

GameLab

INFLUENCERS

Our staff speak all over the world about their work in esport. Here is Professor Andy Miah at the 2017 Global Esport Executive Summit in Korea and Dr Maria Stukoff at the International Olympic Committee Esport Forum, 2018.

facilities

Our researchers are publishing in ground-breaking papers in international environments

Maker Space

VR

Lawrence, S. And Crawford, G. (Eds.) (2018) Digital Football Cultures: Fandom, Identities and Resistance. London & New York: Routledge.

Lawrence, S. And Crawford, G. (Eds.) (2018) Digital Football Cultures: Fandom, Identities and Resistance. London & New York: Routledge.

Fenton, A., Freitas, F., Amorim, J. and Guimaraes, G. (2018) Esports and Fan Engagement: Brazil vs England.

Fenton, A., Freitas, F., Amorim, J. and Guimaraes, G. (2018) Esports and Fan Engagement: Brazil vs England.

Miah, A. (2017) Sport’s Digital Future: Biodigital Design, E-Sport, Mixed Reality, Fan Engagement, & Gamification, in Bundon, A. (Ed.) Digital Qualitative Research in Sport & Physical Activity., London & New York, Routledge. pp.166-171. ISBN: 978-1-138-23553-3

Miah, A. (2017) Sport’s Digital Future: Biodigital Design, E-Sport, Mixed Reality, Fan Engagement, & Gamification, in Bundon, A. (Ed.) Digital Qualitative Research in Sport & Physical Activity., London & New York, Routledge. pp.166-171. ISBN: 978-1-138-23553-3

Miah, A (2017) Sport 2.0. The MIT Press

Miah, A (2017) Sport 2.0. The MIT Press

Teaching

Graduates from our game development course have gone on to work in variety of fields across the games industry ranging from level/game designer, 3D artist, tools/engine programmer and producer. Graduates have gone on to work for a variety of employers ranging from Travellers' Tales, Sony, EA, Sega, Smashmouth Games, Namco, Blitz, and Virtalis.

in the media

NHS in Fortnite and Facebook? It would put mental healthcare where it’s needed (2018)

“what if health services and support could be brought into digital environments, where harm occurs – rather than merely hoping young people will go and seek them out elsewhere, after the fact?” Professor Andy Miah

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Will Super Mario Ever be an Olympic Sport? (2016)

“With Tokyo hosting the next games, perhaps we can expect to see a version of Pokemon Go out there, encouraging spectators to be more physically active. This might even fit in better with the Olympic Games. But for now, Super Mario and Sonic the Hedgehog are the official games sponsors – so we can expect to see much more of them four years from now.” Professor Andy Miah

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Presentations

Esports & Equality (2018)

For Global Executive Esports Summit, Busan, South Korea

In the future, all sports will be esports (2018)

for Blooloop Live, London, UK

How esport is changing the business of sport (2017)

For the Nordic Esport Academy

Designing Sport’s Biodigital Future (2017)

Governance in Esport: A New Ethical Territory (2016)

For Oxford University