ESPORT @SalfordUni

The University of Salford has a diverse range of contributors to its esport strategy, including scholars in health, life sciences, arts and media, and business. Here are some of our recent highlights.

A Film made by students on the BA in Television and Radio programme


Over 2 days, the University put together an esport expo within Manchester Science Festival showing people everything from traditional forms of esport competition to virtual reality experiences, which show the future of esports.


Working with such organizations as the International Olympic Committee, the International Esport Federation, the British Esport Association, and multiple gaming companies, the University of Salford Industry Collaboration Zones provide crucial kickstart funds towards partnerships which lead to research, development, and delivery.

Watch Professor Robin Bargar explain how Salford approaches industry collaboration.

Drone gameS

The University has been working with drones in various settings for a number of years, here you can see a gamified educational experience, using drone technology.

Here, Professor Andy Miah speaks about the Intel Drone Show, while at the PyeongChang 2018 Olympic Winter Games.

National Esport Conference

The University of Salford Digital Cluster in collaboration with the Centre for Sports Business and World Gaming Executives hosted a one-day symposium on the 2nd November 2016 at the University of Salford at MediaCityUK on eSports and the Future of Sport.

Watch the first keynote talk from the "eSports and the Future of Sport" event held on 2nd November at our MediaCityUK campus. This talk features Chester King, CEO of International eGames Group.

esport venue

At our amazing facilities at Media City, UK, the University has created esport competition spaces, which are available to the student population and a wider public.


Our staff speak all over the world about their work in esport. Here is Professor Andy Miah at the 2017 Global Esport Executive Summit in Korea and Dr Maria Stukoff at the International Olympic Committee Esport Forum, 2018.


Our academic researchers are publishing in ground-breaking papers in international environments

Miah, A. (2017) Sport 2.0: Transforming Sports for a Virtual World, The MIT Press.

Lawrence, S. And Crawford, G. (Eds.) (2018) Digital Football Cultures: Fandom, Identities and Resistance. London & New York: Routledge.

Sport 2.0
Screen Shot 2018-11-06 at 10.16.22 AM.png


Graduates from our game development course have gone on to work in variety of fields across the games industry ranging from level/game designer, 3D artist, tools/engine programmer and producer. Graduates have gone on to work for a variety of employers ranging from Travellers' Tales, Sony, EA, Sega, Smashmouth Games, Namco, Blitz, and Virtalis.

Media Coverage

Our researchers have had their work reported internationally, while also writing for the media in such platforms as The Conversation (UK) and L’Equipe (France).

Screen Shot 2018-11-06 at 10.39.01 AM.png